top of page



LACHLAN SMITH has seen the future. You're not in it.


LOCKSMITH doesn't think of himself as a hero. His father lived a heroic life, and died an even more heroic death. Lock has no ambitions to do the first, and absolutely refuses to do the second. But everything changes when he and his friend GARY investigate a strange noise in the closet of his new bedroom, and discover a portal to a world of wild animals and overgrown ruins. This is the future, and humanity is extinct.


Finding that they can change the future, Lock and Gary set out to learn what will happen and prevent it. But there are many dangers in the future—and in the present. The previous owner of the Smith house disappeared, and now a stranger has come who insists that the house belongs to him and he will stop at nothing to get it.


LACHLAN SMITH knows when the world ends. He doesn't know how.


When twelve-year-old LOCKSMITH found a portal to a hundred years in the future, he discovered a world where no human had lived for decades. Now Lock and a small group of his family and friends are exploring the ruins of the future to learn its secrets. At the same time, they're trying to keep those secrets from the world of the present...all while maintaining the semblance of a normal life.

The more they find, the more they realize that if they're going to prevent the end of the world, they can't do it by themselves. But who can help them? And who can they trust with the portal and the power it represents—the power to reshape the future…or destroy it?

For Locksmith, new discoveries, hard choices and dangerous journeys await.

L Journeys - ebook thumb.jpg
Final ebook cover 3-17-22.jpeg

For LACHLAN SMITH, learning the secret of the apocalypse was the easy part.

Ever since LOCKSMITH found the portal to the future, he has been wondering who or what was responsible for the empty, uninhabited world he found.

Now he knows—and now he has to fight them.

He thought he had fifteen years in which to prevent the extinction of the human species.

Now, he has only hours.

When the portal is stolen by a cabal of dangerous fanatics, his mother and many of his friends are trapped on the other side. Now the enemy is after him, and the only way to thwart their genocidal plan is to retake the portal and hold it—at both ends.

With very little time left, a handful of allies who don't trust each other, almost no chance of success and the survival of humanity itself at stake… Locksmith is going to war.

Locksmith's Closet
Locksmith's Journeys
bottom of page